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All about Call of Duty : Modern Warfare 2 - Multiplayer, Gameplay, Warzone

 

Call of Duty: Modern Warfare II


All about Call of Duty: Modern Warfare 2 - Multiplayer, Gameplay, Warzone - techipii
Call of Duty Modern Warfare 2



The future of Call of Duty Modern Warfare 2 2022 video game licenses looks very busy, so prepare yourself well, we already know that the famous fps will welcome new opuses in this beautiful and large family, so this production is intended for modern, Warfare 2 is the sequel to the excellent Modern Warfare released in 2019 which revived the franchise.

 An important episode, especially if we know that it served as the basis for Call of Duty Warzone. A great battle royale is the main entry point into the franchise.

 With Warzone and the range of mobile tools that accompany its flagship title, the series has never seen better ratings and better revenues, a boon for the publisher Activision-blizzard which is filling its pockets but whose player engagement rate has dropped over the past few months, so with the arrival of modern Warfare 2 and a certain Warzone 2 it's now or never for the little one to tighten the screws on innovating and start again.

And that's exactly what the license is for, we were able to attend a preview presentation of about an hour and a half on the future of the famous fps, there are 5 things to remember.



Call of Duty Modern Warfare 2 - techipii



    Discover this article 



    1 - High Voltage sequel to Call of Duty: Modern Warfare 2


    Obviously, the first star of the event was Modern Warfare 2, which releases on October 28 on PS4, PS5, Xbox One, Xbox Series, and even PC via Steam, which hadn't happened since 2016.

    This new episode takes place three years after the story of the previous modern warfare, where the famous Special Forces 141 chain fights around the world.

    If you're not too familiar with Call of Duty, just know that it's kind of a super team made up of the characters you know from the series, You can even find John Price and Ghost with the new hero unit 141, will face an unprecedented threat that remains a mystery for now.

    For our part, the right to get a brief one-sentence summary of when an American strike to kill a foreign general needs revenge unless Special Forces 141 and Mexican Special Forces can prevent it.

      But what we do know is that the Infinity Ward studio it's all about modern warfare and can focus on the team itself, how its members connect, and how they can strengthen the team. collective, Brian Bloom, who is leading the writing of modern warfare 2, sums up this vision in one sentence:

    “the people you know the most can both help you and hurt you the most”

    So we already see everyone's visions as unit 141 welcomes new arrivals, but in any case, we better understand the catchphrase of this new episode:

    “the ultimate weapon is the team”.



    Call of Duty: Modern Warfare II - Xbox Series X & Xbox One - techipii




    2 - Keyword: Diversity on Call of Duty


    Despite a scenario that promises to be more intimate than the first Modern Warfare, call of duty manages to take us on missions around the world without forgetting its usual pretentiousness, Some gameplay sequences where a scene takes place in the middle east night, another takes place early in the morning in the port of Amsterdam and a few other extracts take place in the middle of the city or in the car in nature.

     At this point it's hard to say if Modern Warfare 2 really looks better than Call of Duty: Vanguard or Call of Duty: Black Ops Cold War, the gameplay revealed to us is pre-alpha and therefore still has some bugs and the video compression performed does not justify the work of the developers.

    We really liked what we saw, for one simple reason: Infinity Ward Studio seem to have paid close attention to the different types of gameplay during the campaign, but studio head Patrick Kelly said he didn't. hadn't seen a lot of gameplay and had very good words for it, but what does it actually look like?

    The first mission we could see, night work, was in line with the previous modern warfare, probably a night phase in the Middle East, with stealth, night glasses, and action.

     In the blink of an eye, we undoubtedly discovered the brutal realism of three years ago, but other missions seemed to us more original, in the case of the port of Amsterdam the tone is quite different, everything takes place in water and you have to play with this element to remain discreet and navigate between the different enemies.

    In another case, during a rappelling mission on the facade of a skyscraper, Infinity War even talks about a little riddle to clear your way, necessarily in this case your movements are limited and the choice of targets is essential, but you also have to think about the placement of the body, for example, if you approach the situation upside down, you would see the scene upside down but your body will be less exposed, otherwise, you will see everything in common sense but you will be more vulnerable.

    Finally our little crush on the gameplay phases that we could see, a driving mission with vehicles where it is not only a question of shooting from the roof but also of jumping from car to car and taking the flying and progressing in a convoy, a nod to uncharted who had done the same.



    Call of Duty: Modern Warfare II PlayStation 5 - techipii




    3 - New Call of Duty Modern Warfare 2 mechanics


    Many new missions, of course, required new gameplay mechanics and systems, such as Amsterdam's water levels, for example causing the film steward crews to completely rethink player interaction with water, which in other episodes is quite limited.

    Apart from the graphic part, the real facts of the balls are impacted here, basically, when the player is attacked or attacked in-depth, and then the balls will be slow and logically become less powerful.

    Especially since the deeper you go and the more difficult you will become to spot, infinity ward wants to bring water back into the stupid spaces and it's rather a very good idea.

    Another mechanic of Modern Warfare 2 car chase missions, players can shoot through vehicle windows, attach to vehicle roofs, and attack at full speed, so you will have understood that your hero will be more agile than ever.

    In conclusion, the studio also told us about a brand new artificial intelligence system which promises to be more realistic and tactical than in past years, the enemies will therefore be really aware of their environment and will not hesitate to take you hunting, a very good thing insofar as artificial intelligence is often cited as a defect in games of the genre.



    4 - Warzone 2: Great possibilities on Call of Duty

    You think it's already not bad and hang in there, the first thing is that all the mechanics will be integrated into the online aspect of modern warfare 2, i.e. the multiplayer mode and especially call of duty warzone 2, The third is that The mechanics Those we have already mentioned give online a very special touch, especially when combined with other gameplay elements that we will talk about in a moment.

    So imagine a bit of water battles with even vehicles capable of going under the surface of the water, but also something more flexible on the side of the vehicles themselves in order to for example jump from the roof of a car before a cliff and take off with the parachute.

    In addition, regarding vehicles, Infinity Ward worked on how vehicles can destroy themselves with the bursting of tires which can influence the behavior of the vehicle or a door blown by an explosion reveals enemies, note that the player even has the possibility of stopping to have the wheel repaired.

    Overall, it feels like Activision is making Call of Duty gameplay more flexible, based on player experimentation and new gameplay, This phrase was repeated multiple times throughout the event, with the same perspective as multiplayer design director Joe's Secco, introduced some other pretty game-changing mechanics, aside from the classics, that means you can lean against a wall to aim or slide your weapon into in the air, you can now sweep after jumping forward, either to dash through a window or take cover.

    Equally interesting is the possibility of hanging onto the edge of the platform before climbing, for example:

    • You can make up for a miscalculated parachute jump. 
    • You can also check before flying a tightrope in the cockpit of a helicopter.

    Joe Secco even mentioned the possibility of drawing his weapon just before coming back up, we just hope it doesn't lead to too egregious behavior, because his weapon could be removed before he resurfaces.

    The Multiplayer Director has unveiled a few tools available to players in your party, so get ready to take advantage of a tactical camera that acts as a real surveillance device, with it you'll be able to mark enemies to be alerted by an alarm as to the opponent approaches it and even create a network of cameras if several people on the same team use one.

    There are also explosives that can punch holes in walls and send grenades to the other side, so we can imagine indoor players being alerted by the sound a flute makes during a dry takedown, we will also retain a device called DDoS that triggered a wave of capable of neutralizing electronic devices, including vehicles, for a few seconds.

    Finally, our favorite is You're Probably Not Ready. This is a blow-up doll that can instantly spawn plastic soldiers if the enemy gets a bit too close, theirs will additionally orient with the enemy automatically, you can put it in a crouch position, but you can also make it look like he's swimming.

    As a reminder, keep in mind that the mobile version is already official. All of these mechanics are available in Modern Warfare 2 multiplayer, but we think they make a lot of sense in Warzone 2.



    Call of Duty: Modern Warfare 2 - PC




    5 - An even stronger multi Call of Duty


    Finally, we end with this great multiplayer overview for Modern Warfare 2, which will also benefit from all the mechanics mentioned so far, in addition to the cards which promise to be varied, we have been told in particular about a museum or still an f1 course which will be divided between the battles maps for large-scale confrontations and the corps maps planned for tighter battles.

    Infinity Ward unveiled two new modes:
    First Knock Out, six players against 6 must grab a bag that can appear in three places on the map, but of course, if a player has it, everyone knows, the idea is to kill all the players on the card to the well being the last in possession of the bag at the end of a stopwatch of one minute we, therefore, imagine rather dynamic parties.

    For the other attention drum rolls call of duty welcomes its famous mode inspired by Rainbow Six Siege, it's called prisoner rescue and you have to escape from the hostage, a team will appear alongside them to defend the targets by setting up a whole bunch of tools, while the other team will do whatever it takes to defeat the enemy and retrieve the hostages at the extraction point.

      Unfortunately, we don't have more information on this, but we do know that Prisoner Rescue can be done on both small and large maps.

    Finally, Modern Warfare 2 features a new system for customizing weapons in greater depth to create the weapon of your dreams, a skill tree-like interface to unlock it all, and even a way to customize each part within your form. anything from Adjusting the chart to identifying strengths and weaknesses.



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      You will therefore have understood it, The future of Call of Duty announcements call of duty announces very heavy, for Activision-blizzard there is even entering its most ambitious phase to date with a next-gen and common game engine between modern warfare and warzone, in any case, stay tuned because an open beta will arrive on all platforms in case of pre-order of modern warfare 2.


      That's all for us today so in any case, don't hesitate to give your opinion on the announcements around the call of duty and we'll tell you to see you next time on our techipii blog.

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